Ornaments
Today, we want to give a brief look on Anno 1800’s ornaments and how they complement our new city-attractiveness feature.
Every residential tier will come with a new ornamental set. From
the first sets of trees, your collection will grow with fence modules,
city ornaments such as statues, benches or city stands and with the
later tiers, you will be able to create impressive gardens with hedges,
fountains and pavilions.
In previous blogs and streams, we demonstrated how even your non player character opponents use ornaments to give their cities a more believable and unique look or how they can be included in your zoo layout to create a truly marvelous 19th century zoological park.
The ornamental sets itself were designed as a modular toy box, coming in sizes from as small as 1 by 1 tile up to 3 by 3, allowing you not only to fill small areas in the back alleys of your workers district but also to create appealing park grounds. As we think that the construction costs and space is already enough of an expense, ornaments will not generate upkeep cost.
Once built, ornaments will generate a small amount of city attractiveness, which can sum up if you build large park areas, including tourist inviting vistas such as hedge labyrinth or a renaissance style garden.
In previous blogs and streams, we demonstrated how even your non player character opponents use ornaments to give their cities a more believable and unique look or how they can be included in your zoo layout to create a truly marvelous 19th century zoological park.
The ornamental sets itself were designed as a modular toy box, coming in sizes from as small as 1 by 1 tile up to 3 by 3, allowing you not only to fill small areas in the back alleys of your workers district but also to create appealing park grounds. As we think that the construction costs and space is already enough of an expense, ornaments will not generate upkeep cost.
Once built, ornaments will generate a small amount of city attractiveness, which can sum up if you build large park areas, including tourist inviting vistas such as hedge labyrinth or a renaissance style garden.
Aesthetes like Gasparov or dreamers like Bente will not only
comment on the beauty of your city, a higher city attractiveness rating
will further have a positive impact on your reputation with certain
characters in our diplomacy system. The robber baron Malching will
surely not waste any breath to appreciate your ambitions as a landscape
gardener.
Thanks to tourists now exploring your island for getaway trips,
visitors provide satisfying additional visual feedback when sprawling
through your city, stopping by attractions like the museum or even
taking a break in parks or other ornamental structures. With that, a
large park or plaza in your city center becomes a real treat for the eye
when watching visitors and residents enjoying the provided getaway
areas. If you need a break from managing your expanding metropolis, just
sit back and follow the tourists closely while they explore the
attraction of your utopia.
Ornaments play an important role if players want to get higher
attractiveness level for your metropolis, which results in higher income
from tourism and a higher chance of rare specialists arriving at your
tourist harbor. As the zoo or the museum are real visitor magnets, how
about building some nice walkways and resting areas between the animal
enclosures and exhibits? To reach the highest city attractiveness
ratings, you have to make use of your cultural buildings, the world fair
and your ornaments.
[Ubisoft]
[Ubisoft]
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