Multisession gameplay in Anno 1800
Like the
previous Anno 2205 this new successor game (Anno 1800) will also be using
multiple session to use or jump to; this is a snippet of their original post on
the Anno Union:
Looking back at Anno 2205
To be fully able to appreciate the changes we made to the system in
Anno 1800, we first have to circle back a bit. Multisession gameplay is a
fairly new element for the Anno series, as it was first introduced with
our last game Anno 2205. This allowed players to connect several
separate worlds (called “sessions”), and to transfer goods between them.
Our goal for it was to create a larger, persistent game world while
combining various different maps (in the case of 2205 for example, Earth
and Moon). At the basic level, we were pretty happy with this new
feature as it offered us many new game design possibilities. Moreover,
players seemed to like it as well, voting the multisession gameplay as
one of their favorite new elements of 2205 (alongside the ability to
move buildings and production modules).
How can we go further?
Despite all that, our post-mortem analysis of Anno 2205 also showed
us that there were many avenues where we could go even further to
improve the multisession gameplay beyond that game’s implementation, as
the expansion of the game across several sessions had some big
implications. We identified four main parts that we wanted to address to
ensure that the multisession gameplay fully met our expectations.
- Gameplay freedom
- The size of the game world
- A focus on your home session
- The game world’s integrity
To spoil the good news- we have made major improvements to each one
of these aspects. So read on for much more details how we achieved this.
A question of freedom
The gameplay freedom to do as you please within the provided systems
has been a core pillar of the Anno philosophy since we started with
1602. However, the multisession gameplay implementation in Anno 2205 did
not fully deliver on this, as players were quickly required to settle
in additional sessions to progress in the game. While it was possible to
stay in your first session for as long as you wanted, this effectively
limited your game progress. This lead to some players feeling limited in
their ability to play Anno the way they want to, including the option
of moving to additional sessions at their own pace (or not at all,
even).
One session? Multiple sessions? It is up to you!
By comparison, the multisession gameplay in Anno 1800 is a lot more
flexible. From a certain point on, players will be able to decide if
they want to move to a new session. We know that exploration and that
sense of discovery it instils are important aspects for some of our
players, so we want to allow you relatively early on to set out and
discover not only new islands, but also new sessions.
But there are also those players who prefer a “my home is my castle”
approach, and who are more reluctant to move beyond their home island.
These players prefer to make the move to another session much later in
the game, once they feel fully familiar and comfortable with the
gameplay. Allowing this flexibility is important for us with Anno 1800.
We are even going further to allow for those players who would prefer
to only play on their starting map, as we aim to make the move to a
second session entirely optional. We expect that the vast majority of
players will spread out after a certain point to fully experience the
full breadth of gameplay, but we will enable players to stick to their
home session by focusing on trade to acquire other goods. As a side
note, we currently plan to limit the classic multiplayer experience to
one large session for 2-4 players.
Size matters after all
Fully understanding our goals for the multisession gameplay requires
us to dive a bit into hard numbers. Staying forever in on one map is all
nice and dandy- but only if it delivers the intended gameplay fantasy.
For example, while the individual islands in Anno 2205 were much bigger
than in previous Anno games, the maps were in turn much smaller. To see a
concrete example, take a look at this graph, showing the respective to
scale sizes of the game worlds in Anno 2070 (comparable to Anno 1404),
Anno 2205 and our plans for Anno 1800.
As you can see, Anno 2205 had the smallest game worlds at 800×800
grids (grids being the name we use for the square units you build on).
The worlds of Anno 1404 and 2070 were comparatively much bigger at
1200×1200 grids. And with Anno 1800, we take it a step further with
massive 1600×1600 grid worlds.
For those of you hoping (or maybe fearing) that this means that the
game world has also proportionally grown, we present this next graph,
which shows the distribution of islands you can build on in the world.
Whereas Anno 2070 offered around 25 islands per map, Anno 2205 reduced
the number to five islands on average (we made some post-release changes
with free patches and DLCs). With Anno 1800, we are going back to an
island count that is more comparable to 2070 and 1404, offering up to 4
players (be they human or AI) enough space to advance to the highest
civilization level. The reason that the world is comparatively bigger is
that we have increased the size of the islands (especially your
starting islands) to allow for more buildings, mountains that are more
impressive and our huge monument. Thanks to these changes, each session
should offer players enough space to for a full-fledged Anno experience.
Which begs the question why we are even bringing back sessions? I am
glad you asked!
A safe harbor
Similarly to how the fantasy of settling on the Moon drove the
decision for the multisession gameplay in Anno 2205, our new setting in
the age of industrialization and imperialism will also benefit from
allowing players to move beyond their home map. We consider the players
first session as kind of a home base, where their capital city will be
located, and where they meets their allies and foes. After taking roots
there, they are free to spread out and extend their area of influence to
other regions.
Thanks to the inclusion of the multisession gameplay, we are not
limited to your stating session when it comes to breathing life into the
game world. After all, what proper empire would be limited to just one
map?
On the other hand, we don’t want players to have to spread themselves
too thin across to many sessions, leading to constant switching between
them as could be the case in Anno 2205. This is why we will be very
careful with the introduction of additional sessions. Our current plan
is that we will offer a second big session beyond our stating map at
launch. Here we are following the notion that sometimes less is more.
This especially the case as (as explained above) the individual sessions
are far larger and offer more gameplay than they did in 2205.
And while our restraint when it comes to the number of initial
sessions is primarily driven by gameplay considerations, it comes with
some has technical benefits. We were able to minimize the loading times
between sessions, as they are simulated in parallel (after an initial
load when you start).
The integrity of the game world
The last point of focus when it comes to improving the multisession
gameplay in 1800 is the integrity of gameplay. This was an issue in 2205
as some of the typical Anno elements did not come together in a
satisfying away, which sis something that we aim to rectify with 1800.
For example, there was a lack of immersion when it came to the
transportation of goods, as they were not really transported from A to
B, and rather managed via abstract balance sheets. To fit into the world
of the 19th century, all goods in Anno 1800 once again exist
as physical items that need to be transported between locations. This
happens with the classic carts on the islands, and of course with ships
when it comes to transportation between islands. And we are paying a lot
of attention to the changes that happened to shipping during the
industrialization, as time is an important factor during shipping. And
not just between islands, but of course all when sending your transport
ships between different sessions.
Also, contrary to Anno 2205, military engagements are no longer
taking place in special “event sessions”. They are once again part of
the main session in Anno 1800. How exactly these engagements work and
what role multisession gameplay has there is however a topic for another
DevBlog.
[Ubisoft]
[Ubisoft]
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