Pushing carts
For
more Anno 1800 news please visit the Anno Union; there you will find more in-depth
news about the upcoming game.
Your economy’s pounding heart
If you break it down to a very basic level, logistics is the system of transportation of goods. In Anno, it is a complex system of interacting cogs in a wheel, powering your economy in order to build, maintain, and expand your city.
Whether you are the min-maxing perfectionist or a beauty builder who
wants to create the most picturesque cities, meeting your citizens’
ever-increasing demands for goods and resources is at the very heart of
the Anno gameplay formula.
Of course, many of our players want to go beyond simply meeting those
demands and instead take pride in perfecting their logistics to build
massive empires with huge production lines and dozens of trade routes.
That just shows what a massive and complex topic logistics is in an Anno
game, so we will focus on the transportation of goods on your main
island for today’s DevBlog. Of course, trade routes will play an
important role in Anno 1800 as well, but we will save that topic for
another day.
Let’s get visual, the returning of physical goods
In the last Anno game, the position of the goods on the map or their distance to the next production building was largely irrelevant. This will drastically change with Anno 1800, as physical goods celebrate their comeback to the series, and in doing so bumping up the complexity of gameplay that many of you have asked for.
To make that possible, the game needs to be able to measure the
distance to a building and other targets, while taking the current
location of the goods into account. This is once again all visually
represented in the game world, allowing you to follow your wares’ cart
journey from production to warehouse; this helps to immerse players in
the world, but also to make logistics easier to grasp through
visualization. And of course, it really adds to that crowded and lively
feeling that you expect from a flourishing Anno city!
Cart pushers, carriages and smart decisions
In order to optimize your economy, you have to keep a keen eye on your production chain to ensure that all goods find their way through your thoughtfully created street layout. We all know that this can be a rather demanding task; building a complex production chain, ensuring that all goods find their destination and identifying blockers when there is a sudden shortcoming of resources.
To explain some of these concepts better, let us look at a typical production chain in Anno 1800: steel production.
Our newly built smelter is ready for production but in order to fuel our steel industry, we need to ensure that it gets a steady supply of coal and iron ore. Luckily, a charcoal burner is close by and cart pushers ensure that the coal finds its way directly to the smelter.
If the smelter is sufficiently stocked with coal, or if there is a
general overhead production of coal, it will instead direct the goods to
the warehouse for storage (unless there is some other immediate demand
for it in the vicinity). This is where horse-drawn carriages come into
play. While it is the job of a cart pusher to deliver resources from one
production building to another, the carriages loads up excess
production to bring it to a warehouse for storage.
As mentioned before, our logistics system checks the shortest way
between a supplier and your production buildings. The basic rule for
efficient delivery is that – in order to reduce bottlenecks – emptying
your storage has the highest priority. In our given example, the
charcoal burner detects that there is a demand for coal nearby and sends
a cart pusher to the smelter instead to the nearest warehouse. The game
will also decide if it sends out goods before the cart is fully loaded
to fulfill demands or if it would be more efficient to wait until it has
loaded more before sending the delivery.
So what are these decisions based on? Deliveries are prioritized by
the necessary travel distance on streets. To help with planning, you can
see a building’s “reach” on the map. Upgrading your streets from a
muddy path to proper cobblestone will increase speed, which furthermore
means that a production building might be capable of reaching facilities
in corners that may have been too far away to reach previously.
Warehouse and queue management
Our goal is to give you more options when designing your city, from optimized street layouts to the decisions on where to put your manufacturing districts.
We added a new layer to the warehouse itself, which now has a loading
and delivery bay. As more transporters try to access the warehouse, it
will get crowded outside, which can lead to a delay of the loading
process. When too many carriages try to store resources and goods in the
same warehouse, you will be able to see how they queue up in front of
the loading bay. However, don’t worry about traffic jams on your
streets, as this will only affect the warehouse gates.
Transporters also check the nearby warehouses and might prioritize a warehouse with less traffic, if it would result in an overall shorter delivery time.
This will all be represented in the warehouse menu, where you can see
detailed information about delivery and loading processes, as well as
the actual goods in storage. As your progress through the game, you will
also be able to upgrade your warehouse to increase the number of
loading bays, allowing more carts to be serviced, simultaneously.
Depots will further increase the islands storage limit but will not
have an effect on loading and delivery. These will come in handy when
you expand your empire and establish trade routes. Warehouses themselves
share one island bound storage, where all stored resources on your
island will be accessible from any of your warehouses. This is still an
experimental new feature we are working on, but we are so far quite
happy with it and hope the additional visual feedback not only makes it
easier to understand, but also adds some additional entertainment.
With Anno 1800, we want to create a complex logistics system while
enhancing the visibility and readability. Added options will be a
welcome addition for Anno veterans while making it stays comprehensible
even for new players.
What’s the deal with trains?
We also know that there is one specific topic where you are thirsty for details: the trains, relentless steel horses of the industrial revolution. The train feature is not 100% set in stone yet, and we are currently evaluating some possible design scenarios for how trains could work in Anno 1800.
We have many ideas on how we could implement trains into the game and
we want trains to reflect the advancement of the industrial age. Trains
presented a reliable new way to transport tons of goods over long
distances, overcoming one of the major hurdles that threatened the
progress of the industrial revolution.
It is a complex topic and of course, we want feedback from you, the Anno Union. With this logistics DevBlog, it was also our intention to explain some of our underlying systems in order to give you the knowledge to give feedback on potential train gameplay designs.
[Ubisoft]
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